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My Portfolio
About Me
I’m a gameplay programmer who’s been interested in games since I was a kid, especially the systems and mechanics that make them feel good to play. That curiosity is what pulled me into game development, and it still drives how I build things today. I care a lot about player experience, moment-to-moment feel, and turning ideas into systems that are clear, responsive, and fun.
Featured Projects
This fast-paced first-person shooter is all about precision, speed, and mastery. Eliminate enemies to clear each room, chain kills to keep the momentum going, and use fluid platforming to navigate through intense areas.
Every second counts as you push your limits, refine your skills, and chase the ultimate high score.
Skills




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