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Showreel
About Me
I'm a gameplay programmer with a passion for creating engaging, responsive gameplay experiences. My interest in game development began with a curiosity about the systems and mechanics that make games enjoyable to play, and that curiosity continues to shape my approach today.
I enjoy designing and implementing gameplay systems that are intuitive, maintainable, and rewarding for players. Whether developing combat mechanics, AI behaviours, or interaction systems, I focus on creating experiences that feel polished, responsive, and enjoyable from moment to moment.
Featured Projects
Multidisciplinary| UE5 |Blueprints
FPS action-horror experience that follows the collapse of a small town as a result of corporate greed causing a local calamity event.
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You are tasked to work with a mysterious stranger who contacts you over the radio to try and escape the overrun town in one piece.
Contributions
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Enemy AI using sight, hearing, and player detection systems.
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Interaction system using line traces and interface-based communication.
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Interactable objects.
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Save and load system to persist player progress and gameplay data across sessions.
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Core gameplay logic, such as damage, death and win condition.
Solo Dev | UE5 | Blueprint & C++
Third-person Souls-like where players wield a sword and cast mana projectiles. To replenish mana, they must land melee hits, creating a strategic balance between ranged and close combat in a challenging, unforgiving world.
Contributions
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Combat system featuring melee and ranged attacks, hit reactions, and damage calculations.
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Intelligent enemy AI with patrol behaviors and attack patterns.
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Progression system where players unlock new abilities as they advance.
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Integrated animations, VFX, and SFX.
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Controller input actions and mapping.
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Solo Dev (Assets outsourced)
Duo | Unity | C#
This fast-paced first-person shooter is all about precision, speed, and mastery. Eliminate enemies to clear each room, chain kills to keep the momentum going, and use fluid platforming to navigate through intense areas.
Every second counts as you push your limits, refine your skills, and chase the ultimate high score.
Contributions
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FPS Gun system.
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Navigation Arrow System.
Skills




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