top of page

My Portfolio

About Me

I’m a gameplay programmer who’s been interested in games since I was a kid, especially the systems and mechanics that make them feel good to play. That curiosity is what pulled me into game development, and it still drives how I build things today. I care a lot about player experience, moment-to-moment feel, and turning ideas into systems that are clear, responsive, and fun.

Featured Projects

Ashenford 2.png

FPS action-horror experience that follows the collapse of a small town as a result of corporate greed causing a local calamity event. 

You are tasked to work with a mysterious stranger who contacts you over the radio to try and escape the overrun town in one piece.

Dreadcoil image.png

Third-person Souls-like where players wield a sword and cast mana projectiles. To replenish mana, they must land melee hits, creating a strategic balance between ranged and close combat in a challenging, unforgiving world. 

S.C.T logo.png

This fast-paced first-person shooter is all about precision, speed, and mastery. Eliminate enemies to clear each room, chain kills to keep the momentum going, and use fluid platforming to navigate through intense areas.

Every second counts as you push your limits, refine your skills, and chase the ultimate high score.

Skills

unreal engine logo.png
2022-08-18-GitHub.jpg
C++ logo.jpg
VS Logo.jpg
bottom of page